Friday, March 28, 2014

Dark Vengeance vs Black Reach

I just picked up the Dark Vengeance box set to help jump start my chaos army. This is the third box set I got from games workshop. The second 40k one. 

Let me start off by saying that the dark vengeance kit really blows the black reach set out of the water. Everything snapped together a lot better. I still glued everything down anyways. The only thing that had to be glued was two cultists and the sword arm of the chaos lord. I have no opinion of the good guy side of it because I don't plan on keeping them. The details in this kit is also substantially better. The chaos chosen look excellent, with the exception of both the bolter carrying ones looking the exact same. I am contemplating using the chosen as aspiring champions. 

Here are my gripes. Every box set I have bought seemed desperately one sided. I have yet to play a strictly dark vengeance game, but I think that the dark angels could roll over the crimson slaughter. As with the Orkz from the Black Reach set, games workshop has yet to release some follow up box sets. Granted, they did release a plastic helbrute after a long time. The deffkoptas never got a kit and the chosen haven't either. It is unfortunate because I think they are fantastic models. A box set of cultist really needs to come out as well. 

My final verdict is that the box sets are a great way to build an army even for a seasoned player. Games workshop seems to keep upping their game with each new box set they release. I can't believe it took games workshop this long to release a helbrute kit, I wonder how much longer it will be before I see a chosen box set or even a cultist set. These models will make a nice addition to my growing Word Bearers army. 

Wednesday, March 26, 2014

Index Astartes: Blood Phoenix (part 4) - FIN

Notable Characters of the Blood Phoenix Command Structure


Grand Lord Falgiard Ariakase

Titles: Protector of Larys, Master of Benu, Defender of the Nest, Wolf Brother
Chapter Master
Specialty: All
Counts as: Calgar or generic Chapter Master

The 32nd Chapter Master of the Blood Phoenix. When riding a bike into battle, he may be accompanied by an honour guard of Space Wolf Grey Hunters and Rune Priests, presented to him by Njal Stormcaller in payment of a life debt when Ariakase came to the aid of the famous Rune Priest in the Battle of Orla III.

Lord High Captain Alrik Cairn

Titles: Master of the Rites, Lord of Blood, Hero of Magnus IV
Responsibilities:  Upholds traditions and ceremonies
First Company
Company Specialty: Blood Angels
Counts as: Commander Dante or generic Captain

Lord High Captain Demetrius Truhn

Titles: Master of the Watch, Lord of the Fist, Regent of the Nest
Responsibilities:  Defender of homeworld and patrols borders
Second Company
Company Specialty: Imperial Fists
Counts as: Darnath Lysander, Pedro Kantor, or generic Captain

Lord High Captain Markus Kordan

Titles: Master of Unity, Lord of the Book, Hero of Korel VII
Responsibilities:  Oversees diplomatic engagements
Third Company
Company Specialty: Ultramarines
Counts as: Cato Sicarius or generic Captain

Lord Captain Kiernan Aherne

Titles: Master of the Marches, Lord of the Scar, Fist of the Phoenix
Responsibilities:  Oversees deployments
Fourth Company
Company Specialty: White Scars
Counts as: Kor'sarro Khan or generic Captain

Lord Captain Burke Braonan

Titles: Master of Relics, Lord of Iron, the Undying
Responsibilities:  Oversees the relics of the Chapter
Fifth Company
Company Specialty: Iron Hands
Counts as: Kardan Stronos or generic Captain

Lord Captain Caleb Delaney

Titles: Master of the Fleet, Lord of Flight
Responsibilities:  Maintains the fleet
Sixth Company
Company Specialty: Raven Guard
Counts as: Kayvaan Shrike or generic Captain

Lord Captain Dolan Slaine

Titles: Master of Chronicles, Lord of the Fang
Responsibilities:  Maintains the history of the Chapter
Seventh Company
Company Specialty: Space Wolves
Counts as: Logan Grimnar, Ragnar Blackmane, or generic Captain

Lord Captain Ghaill Donagh

Titles: Master of Victuals, Lord of Fire
Responsibilities:  Quartermaster
Eighth Company
Company Specialty: Salamanders
Counts as: Kardan Stronos or generic Captain

Lord Captain Gerard Cathain

Titles: Master of Secrets, Lord of the Sword
Responsibilities:  Oversees all intelligence gathering
Ninth Company
Company Specialty: Dark Angels
Counts as: Azrael, Belial, Sammael or generic Captain

Lord Captain Aluain Callaigh

Titles: Master of Training, Master of Recruits, Lord of the Cross, Hand of the Phoenix
Responsibilities:  Oversees recruiting and training
Tenth Company
Company Specialty: Black Templars
Counts as: Helbrecht or generic Captain


High Maester Alric Khanduras

Chief Librarian
Titles: Master of Knowledge, Keeper of the Flame
Responsibilities:  Maintains the Librarium and oversees all Librarians

High Shepherd Cathal Ossian

Head Chaplain
Titles: Master of Sanctity
Responsibilities:  Maintains the Reclusiam and oversees all Chaplains

Techmaster Jeremiah Vesk

Chief Techmarine
Titles: Master of the Forge
Responsibilities:  Maintains the arms, armour, and technology of the Chapter

High Healer Dian Cecht

Chief Apothecary
Titles: Master of the Apothecarion
Responsibilities:  Maintains the Apothecarion and oversees all Apothecaries


Domina Ignis Kaelynn Sanguis

Titles: Mistress of the Elutus Conjugatas, The Red Mistress, Blood Mother
Responsibilities:  Oversees the semiphyte system for recruitment

Born Kaelynn Elryan, the Domina Ignis always takes the surname of the original captain for which the Chapter is named to show the undivided dedication between the Chapter and her Order. 

Wednesday, March 19, 2014

Index Astartes: Blood Phoenix (part 3) - narrative insert

Hunt for Vengeance


Energy crackled along the power sword's length, briefly lighting the passage. With his thumb, Sergeant Kael Morrigan touched the activation stud and the darkness again embraced him. Thirty meters to the western passage ahead.

It had been nearly twelve hours since he first tracked the beast into these caverns. Two days his Chapter had been on planet battling these Tyranid monsters. His squad was providing fire support from a nearby hill when a gigantic beast had barreled into their backs. His men were torn to shreds by the scythe-like claws that split the air around them. He had barely dodged to the side himself, losing a chunk of his vambrace as the claws ripped through the ceramite as if it were wet paper. His trusty power sword had saved him, tearing into the beast's limb and bloodying it. The creature let loose a high pitched scream as it turned away and ran. Kael had since tracked it to this labyrinth of caverns.

He had lost contact with the rest of the Blood Phoenix force when a Lictor caught him by surprise just inside the entrance to the caverns. With the light at his back and the natural camouflage of the foe, he only managed to avoid decapitation by a breath before ending the creature. He grimaced as he imagined the stern expression on Techmaster Vesk's face, his hand straying to the broken helmet attached to his hip. He felt the jagged split, regretting the loss of the fragile vox mechanisms destroyed beyond his knowledge of repair.

The part of his brain that was counting reached thirty. Kael stopped and turned to his left, letting his senses seek the prey. Drops of water could be heard in the distance, their echoes making it impossible to determine from what direction they came. He smelled the air and detected the familiar scent of blood mixed with alien ichor. He again lit the darkness for a brief moment and turned to the western passage. He started counting again.

His mind wandered back to the field of battle he had left. It appeared his brother marines were making headway, as he remembered squads of flamers burning through the overgrowth and drawing out the smaller of the foe taking refuge within. His squad had broken the enemy lines with heavy fire, while the captain and his personal guard fell upon the rest. With surgical precision they had meted out the Emperor's justice to the foul xenos.

What then went wrong? How did they miss the beasts to their back? Scouts had been sent to watch their flanks, yet Kael had seen no remnants of them while tracking his quarry to the caverns. When he returned to the battle, he would broach this with command and search parties would find them, or what was left of them. 

Again, he stopped and powered his sword to get his bearings. The passage continued straight ahead, with no sign of deviation. The stench of blood had grown stronger. Kael smothered his memories for the moment and set his mind and senses to full alert. Dropping into a crouch, he idled ahead slowly, trailing one wall of the passage with his gauntleted hand. 

When the floor fell out beneath him, Kael instinctively pulled himself into a ball to lessen the impact and tightened his grip on the sword. Whatever else, he would not find himself weaponless. His armor banged against rock and the echoes made him cringe. Wherever he landed, anyone or anything nearby knew he was there.

Kael rolled to his left and came up into a crouch, his sword brandished before him. He had not activated the weapon as yet, not wanting to disclose his precise location if an enemy was nearby. He stayed there, crouched and ready, for a full twenty heartbeats, listening, smelling, and tasting the air. Finally convinced nothing was about to strike, Kael touched the activation stud. What he saw brought bile to his throat.

Pieces of flesh littered the floor, viscera intermingled and painted the very walls. Intestines hung from the ceiling like decorations for a festival, still wet with the fluids of life. The stench of death lay about him like a heavy blanket, nearly overpowering all his senses. How he did not immediately notice it was beyond his comprehension. Bits and pieces of barely recognizable human forms lay scattered, like a puzzle that had been strewn about by a child. His eyes finally rested upon a broken pauldron covered in blood, the wings of a golden phoenix protruding from the gory coat. He had found the scout squad.

Anger rose within him, his breath becoming ragged as he quieted the growl seeking to escape his lips. Purpose was renewed. This was the work of his prey and he would take retribution for his brothers. More names were added to the tally of this beast's transgressions and Kael swore he would exact the vengeance so justly deserved. Rising to his feet he sought the exit, quickly spotting a side passage with a steep incline.

Ahead he heard the sounds of battle. He could not recall how long he had been running from the site of carnage below. He had one focus, one goal ahead of him, and he was closing the gap. His eyes were beginning to detect a shape to the walls and he realized there must be light ahead for his occulobe to grasp onto. As the darkness slowly turned into a mild dusk, he finally recognized the sounds ahead as boltguns. 

A sharp turn in the passage hid the opening he expected. Bursting out of the cavern without missing a step, he saw a battlefield before him. Blood Phoenix marines were advancing on a nest of the bugs ahead, his captain leading the charge. What he saw that his captain did not was the overgrown beast bearing down on their flank. Kael loosed his anger in a guttural howl as he charged down the hill in pursuit.

Stealth was forgotten. He ran as if the lava worms of his home were after him. His sword bristled with power as he leapt into the air. Grasping the blade in both hands, it led the way as he landed upon the creature's back. Death had arrived and its name was Kael Morrigan. 





Hearing a commotion to his left, Captain Markus Kordan paused in his assault and sought out the cause. What he saw stopped him in his tracks, as an enormous beast bore down upon his flank, not twenty meters away.

"Squad! Contact left! Carnifex!" he yelled into the vox even as his arm lifted the plasma pistol from his side. Then he saw it, a misstep. The creature stumbled in its run. Then again he saw the creature's pace slow and a leg dragged the ground. In a mere second, the danger to his flank collapsed to the ground, throwing up a curtain of dust as it slid to a stop a few feet away. 

As the dust cleared, he saw the distinct outline of a Blood Phoenix marine straddling the creature's back like some Attilan Rough Rider. The marine slowly drew a power sword from the beast's back and leapt to the ground.

Without a word, the captain removed his left gauntlet. Reaching for his combat knife, he drew the blade across his palm. Using his own blood, Kordan drew an impromptu Crux Terminatus over the sergeant's Devastator squad marking.

"Welcome back to the battle, brother."

Tuesday, March 18, 2014

Luther's Dark Host

       The background for the Word Bearers/ Daemon army I am working on
Rise
After Horus' demise, the lowly battle-brother known as Luther began his rise to power. Luther felt the pantheon of Chaos within himself, and it was his duty to spread the word of his new Dark Masters across the galaxy. Luther slayed Isaac's current acolyte and seized the newly opened spot. Isaac was not zealous enough for Luther. He felt contempt for his weak leader and was eagerly awaiting the Dark Council to make their decision to give Luther his very own host. Knowing it would be a long time coming, Luther pleaded with Isaac to begin his quest to seek favors from each of the Gods. Isaac thought this would kill Luther, so he let him begin his Dark Pilgrimage.


With the help of the Sorcerer Jacob, Luther began to wander the depths of the warp. He first arrived at the Palace of Pleasure. To please the Dark Prince, he indulged in every depravity that was presented to him. At the same time, he slew any lesser daemons that attempted to offer up his soul to their master. The Dark Prince was pleased. Next, Jacob guided Luther to Khorne's domain. There, he fought his way to the gates of the Brass Palace. He waded his way through blood and gore to the very steps of Khorne's throne. He offered a challenge to anyone. Angron in his Daemon Prince form answered. They battled for 888 years. It still ended in a stalemate. Khorne struck them both down. Luther returned to issue another challenge the next morning. Khorne granted Luther his mark for his tenacity and desire for murder. Then he visited Nurgle's garden. He waded through the rotted marshes and was greeted by Grandfather Nurgle with a boisterous laugh. Luther watched the Dark God create diseases and volunteered himself as a body to experiment upon. Luther endured the concoctions for an untold amount of time. Nurgle blessed him with his mark. The final leg of his journey was about to begin. He arrived at the door of Tzeentch's Crystal Palace. He walked the halls of the palace for 999 years. He followed the fate lines of all his battle brothers. He followed his. Tzeentch tempted Luther with the fate lines of Isaac. He studied each one. He clipped every line except one. This line led to the encounter between him and his master. Tzeentch was pleased.



To complete his pilgrimage, Luther searched for years for the black mace. It took another 1000 years, but it was worth it. With his newly acquired dark truths, he was ready to destroy his master. He singled him out upon his return in front of the Dark Council. He toyed with him, dodging his blows with ease. Luther became bored. With the snap of his fingers, a Herald of each Dark God encircled the duel. Isaac was shocked by the way Luther commanded the servants of the Dark Gods. In this moment of hesitation, Luther struck one fatal blow. The council granted Luther command of his own host.

Dark Host's Composition
Luther's Dark Host is truly a gruesome sight to behold. It is here that a cultist gets to see the fruit of their labors and march alongside the minions of the Dark Gods. Luther has communed with each Dark God and earned their marks. He knows he has no real command of the Daemon hordes that march alongside his host, but they are an invaluable ally. When first laying out a plan for attack, he asks the Dark Gods for advice. With his Chosen, Luther devises a plan of action using the "advice" of each God.

Under the watchful eye of the Sorcerer Jacob, psykers of all kinds are sacrificed to make sure the warp rifts stay accessible. Warp storms rage around him as he struggles to maintain to keep the thin veil open. The Dark Host's goal is to rip apart a target world with an unimaginable amount of heresies. They convert each conquered world into Daemon Worlds. The Dark Host does not claim any planet for any particular god. It is not their business to meddle in the affairs of their masters. 

Luther is the supreme commander of the Dark Host. Next in command is the Sorcerer Jacob. They do not try to command the daemon hordes; how can one control chaos itself? The third in command is usually Luther's acolyte, which seem to meet an unfortunate end when they become too powerful.
The abundant presence of cultist serve as a perfect meatshield and sacrifice to the Dark Host. The brothers of the Word Bearers fight were the fighting is the thickest. They chant heresies to their enemies to make them feel the presence of Chaos. Only when it is too late, the enemies of the Dark Host realize their folly. Daemons appear out of nowhere and rip men and xenos apart. 

Sunday, March 16, 2014

Index Astartes: The Ravening (Part 1)

The Tenshi-tachi Ronin is a Dark Angels successor chapter from the Second Founding. Originally known as the Ravening, an outrider company of the First Legion composed of Terran-born Dark Angels, the Tenshi-tachi Ronin trace their lineage back to the Unification Wars of Terra and the Samurai warrior lodges of Imperial Asia. As such, the company was largely removed from Lord Luther's influence on Caliban and the traditions of the Calibanite knightly orders. During the Great Crusade the Ravening was isolated from the larger conquests of the Legion, scouting ahead of the main Dark Angels force to make first contact with lost human worlds and xenos forces. These engagements led the Ravening to excel at stealth, hit and run tactics, and reconnaissance, in part assisted by the presence of the Librarius among their ranks. During the Horus Heresy, their Primarch Lion El'Johnson tasked the company with ascertaining the movements of Horus's fleets, and the bulk of their efforts were spent against the spies of the Alpha Legion and the scouts of the former Luna Wolves.
The Dark Angels arrived too late to the Siege of Terra, breaking system only after the Emperor had been mortally wounded by Horus. This left the Dark Angels at full strength, but dishonored by the loss of the Imperium's lord. The morale of the Terran companies, like the Ravening, was worst hit. Fearing that the Traitor Legions had weakened the Emperor's defenses against the Immaterium, and advised by one of the Watchers in the Dark, Lion El'Johnson ordered the Ravening to scout along the border of the Eye of Terror to number the forces of Chaos. Meanwhile, the remainder of the Dark Angels returned to Caliban to regroup and plan the Imperium's defense.
Though their reconnaissance mission was a success, the Ravening returned to find Caliban shattered by Lord Luther's treachery. Lion El'Johnson was lost or dead, and the First Legion was burdened with a terrible purpose: to hunt down the Fallen Angels that turned upon their brothers. In the coming Second Founding, the Ravening requested independence as a separate chapter, styling themselves as the Tenshi-tachi Ronin, the Masterless Angels. Their request was granted, and the new chapter relocated to the rogue planet Kimon, the Demon Gate, near the Eye of Terror, where they took up the task of hunting down the Fallen. They preserved the iconography of the Dark Angels, but they marked their right pauldrons with the kanji for 'ravenous' as a sign of their hunger for revenge. 
Inquisitorial files on the chapter are twofold. Officially, the Imperium has honored the chapter for zealously hunting down heretics, including commendations for their vanguard tactics during the Raid on Nova Terra (257.M35), the Red Heresy (290-310.M36), the Abyssal Crusade (321.M37), and the Hundred Planet Rebellion (518.M39). However, the Ravening was censured by Saint Basillius the Elder in 321.M37 for disregard for the Emperor's subjects, collusion with unnamed xenos organizations, and Sed Infidelitas. The Ravening was one of the thirty Space Marine chapters that embarked on the penitential Abyssal Crusade, and they returned to Imperial space in 112.M38 as forward reconnaissance for the Vorpal Swords. Bypassing the Inquisitorial checks that waylaid the returning Abyssal Crusaders, the Ravening gathered evidence proving that Saint Basillius was actually a Herald of the Dark Gods, evidence that Vorpal Swords Chapter Master Konvak Lann then used to overthrow Basillius and prosecute his execution in the Inquisitorial courts. Basillius's charges against the Ravening were dropped, but the chapter was never officially cleared by the Inquisition.

Tuesday, March 11, 2014

Index Astartes: Blood Phoenix (part 2)

Homeworld

Benu was once only sparsely populated due to the fact that its surface is primarily rock. Mountains rise high above the surface of the planet which is devoid of any water. If not for the numerous caverns which honeycomb the mountains and the streams hidden within, life would be near impossible. These caverns were where the survivors of the warp storm lived during the horrors of the Millennium of Isolation. Now the valleys between mountain ranges hold the majority of the planet’s civilization, deep wells dug to access the underground rivers below.


The Blood Phoenix maintain their fortress monastery built into the largest volcano mountain in the northern hemisphere. The remnant of the original Blood Angels strike cruiser, the Fire of Vengeance, provides the foundation and backbone of this mighty edifice. Thousands of servants walk the hallways and intermingle with the population in the nearby capitol of Kross’s Shield. The government is maintained by the civilian population, reporting to the Chapter Master and his staff. The ruling senate is decided upon by a vote of the population, with the Primary Judge being selected by senatorial vote. The Primary Judge oversees the senatorial meetings and reports to the Chapter’s Administratum Prefect, a civilian Chapter serf of high standing.

 Whilst isolated from the rest of the Imperium, the people of Benu did not fall lax in their education or industrial development. Scientists have made several notable advances in the interim, the greatest being added insight for the chapter's apothecaries in genetics. Also of importance to the system was the revelation of pressure stable bio-spheres that enabled them to re-populate Oraxys's oceans.

Combat Doctrine

The Blood Phoenix are successors of the Blood Angels, Ultramarines, and the Imperial Fists. As such, they train in every aspect of warfare as dictated by the Codex Astartes. The first Chapter Master recognized an advantage in sharing doctrines from all three Chapters and initiated good relations with their parent Chapters and all other Chapters as well. The result is a very customizable force, with each company specializing in the tactics inherent from a founding Chapter of marines. For Captains, it is required that they first serve with the Deathwatch to learn from their brothers the tactics of the other Chapters. Upon their return to the Blood Phoenix and promotion to Captain, they implement the specialties of one for their company.

The necessity for survival was paramount when cut off from the rest of humanity during the Millennium of Isolation and as such they have become masters at moving from cover to cover whilst laying down suppression fire. Preservation of ammunition was also important and therefore a Blood Phoenix initiate is always armed with a combat knife and is trained to master it in battle before he is ever issued a boltgun.

Organization

Ever since the founding of the Blood Phoenix, the Chapter has adhered to the tenets and doctrines of the Codex Astartes in most things. Having had to use their only ship as a land based defensive structure, they were at first bereft of a fleet. Their parent Chapters provided them some initial support with strike cruisers, the first of which they rechristened Resurrection. Over the following years they slowly built their fleet. Currently the Chapter maintains two Battle Barges, six Strike Cruisers, ten rapid strike vessels and a number of smaller warp capable ships.

The only main variance from the Codex Astartes organization is slight. No color variation is shown to depict company. Any markings are minimal, such as a number on the left knee pad or inclusion with the squad markings. For the most part, the company is not shown on the marine’s armor as it is rare that more than a single company is sent to the same theatre of war. Special theatre badges are denoted on the marine’s right knee pad, or in decoration medals attached directly to the armor in various locations.

Beliefs

The Blood Phoenix venerate the Emperor as the ultimate gene-father of the Adeptus Astartes but do not worship him as the god that the Imperium holds. They recognize Sanguinius, Roboute Guilliman, and Rogal Dorn as their primogenitors and Primarchs, but mostly give honor to Marlin Sanguis as the savior of Benu. The Chapter maintains a strict schedule of holy days, the most important being The Day of Sacrifice and The Day of Rediscovery. For The Day of Sacrifice all recruits and any brothers currently in system gather to hear again their histories from the time of isolation. They recount every battle, whether a victory or defeat, for something can be learned from each. The day culminates in the recounting of Marlin Sanguis’s defeat of Ax’horra in that climactic duel. During The Day of Rediscovery, a great feast is held for all brothers, a shadow of the feast given in their honor by the Chapter Masters so long ago. But the Chapter does not recognize this day alone, for the general population of the planet also celebrates and the Blood Phoenix participate by throwing a parade through the streets of Kross’s Shield before nightfall, ending in an aerial display by a contingent of Thunderhawks, Stormravens and Stormtalons.

Gene Seed

The Blood Phoenix recruits from all populated planets in the Larys system. Though the civilization on Benu is rather advanced, youths interested in the martial life will still participate in grueling games of stamina and strength. As the final rite of passage to manhood, these boys will enter the deepest caverns in the volcanic mountains and hunt down the dangerous lava worms which thrive there. They are allowed no weapons other than a combat knife. Many do not return, but of those that do, they are then tested by the Blood Phoenix to determine if they would make suitable marines. Those that do not meet the high standards of the Chapter are enlisted in the planetary defense force. Both Oraxys and Kiln have similar practices, the final rite of hunting being the man-eating razorfish on Oraxys and the territorial plainstrider on Kiln.

The Blood Phoenix gene-seed comes from the Primarchs Sanguinius, Roboute Guilliman, and Rogal Dorn. Somehow, due to their isolation by the warp storm perhaps, no flaws have yet surfaced among the Chapter, despite any inherent to their parent Chapters. Thanks to breakthroughs in genetics, due in part to the civilian population’s relationship with the Chapter, the Apothecaries were able to further stabilize their sample. As such, the life-span of the Blood Phoenix marines is especially long and resilient.

Finally, there is a very high rate of both genetic matching and a steady influx of possible neophytes due to a fundamental change in the Blood Phoenix Chapter’s approach to recruitment. During the Millennium of Isolation, their numbers began to dwindle quickly. The two remaining Apothecaries consulted with the leading geneticists of Benu, a science that had been researched there prior to the warp storm’s appearance.

Together they mastered implantation procedures to such a degree that they could delay the process until two years after the onset of puberty. Where the implantation process and conditioning that neophytes undergo still deprive the brothers of natural reproduction once they have been fully inducted into the Chapter, the first two years of a recruit’s life are now spent as a semiphyte.

The Apothecaries are better able to determine whether an aspirant is a genetic match prior to the implantation process. Once an aspirant has been cleared as a match and undergone their trial in the caverns, they are given the first oath of dedication and then named semiphyte, dedicating their time to procreating and continuing their genetic line to increase the chances of future aspirants also being genetically suited to the gene-seed of the chapter. After two years as a semiphyte, the implantation process and hypnotherapies begin in earnest. The neophyte never knows his possible children as such.

The Chapter has the normal contingency of serfs, but in addition they also have the Elutus Conjugatas, a dedicated sorority of women who have volunteered to be midwives to future Blood Phoenix aspirants. Amongst the people of the Larys system, it is an unequaled honor to serve as one of the many mistresses to the semiphytes.

The Elutus Conjugatas is an order in its own right, headed by a special addition to the customary Administrative staff of the Chapter, the Domina Ignis, who is at equal rank with the individual company captains. The Blood Phoenix are one of the few space marine chapters that have a female member of the Administrative staff, let alone one with such a high standing within the leadership.

The War of Reclamation

The marines of the Blood Phoenix Chapter did not rest once they had been rediscovered and welcomed back into the Imperium. In 377.M32, just two years after being organized into a new chapter, they began a decade long campaign to reclaim the other worlds in the Larys system. Usually, if left unchecked, a warp storm would have detrimental effects on a planet's entire ecosystem. Librarians of the new Chapter surmised that by condensing resistance to a single planet, they had managed to lessen this effect on the other planets in the system.

While Risa was indeed devoured in such a way, Kiln was still salvageable. Its forests were gone, now only vast grasslands of short stubble, but life still existed. The Blood Phoenix took heart and set upon a relentless campaign to rid the world of any chaos trace that remained. Imperial advisers from the Ordo Hereticus had been on the verge of declaring exterminatus, but Chapter Master Jansen was able to convince them to give his chapter a chance to save the planet.

Nearly five hundred Blood Phoenix landed on the surface of Kiln, while the remainder of their force was sent on crusades alongside their brother Chapters or left on Benu for defense. For the first year, they were joined by a retinue each from the Blood Angels, Imperial Fists and Ultramarines as further tribute to their honor. Within the first week they had established a beachhead at one of the old mega-factories and over the following years used this as their base of operations on the planet's surface. Every year another victory was achieved until finally, after nine years of constant battle, the last vestige of taint was eradicated and representatives of the Ordo Hereticus declared the planet cleansed of all heresy.

Next the force moved on to Oraxys, which had only a minor presence of chaos due to the drastic change to its ecosystem that resulted in the once lush planet becoming an ocean planet. Ninety eight percent of the planet was now covered in water. Hunting down what taint remained on the surface was much simpler and the Blood Phoenix undertook this action with a smaller force. Once Oraxys was clear, the Larys system was once again free of taint and under the control of the Blood Phoenix.

Saturday, March 8, 2014

CAGE Match pics

I've been wracking my brain for a way to follow up Bentley's epic post, but there's just not a good way to do that! So instead of writing up my own SM chapter backstory--I'll do that eventually--I'm going to share a few army pic highlights from the Feb 8-9 2014 CAGE Finals at Crimson Castle.  Enjoy!


Wednesday, March 5, 2014

Index Astartes: Blood Phoenix (part 1)

The Founding of a Chapter



In 002.M31, contingents from the Blood Angels, Ultramarines, and Imperial Fists Legions were called upon to quell an uprising in the Larys system. Arriving aboard the Blood Angels strike cruiser Fire of Vengeance, they immediately set about shoring up the most likely defensible locations of the third and most populated planet of Risa, while preparing their base from which they were to launch all operations to protect the system. This was a vanguard group of four hundred marines, half of which were from the Blood Angels and overall command was held by their commander, Captain Marlin Sanguis. They only had a few days to prepare for the remainder of the fleet, four Imperial Army Cruisers with full escort and regimental support. These forces would undertake the defense and liberation of Larys and the surrounding systems.

Unfortunately for the ill-fated marines, a freak warp storm settled over the Larys system just ten hours before the arrival of their reinforcements. When the storm was sensed by the astropaths aboard these vessels, they immediately turned from their path and assumed the vanguard force lost to the warp.

Brother Librarian Lycergus of the Ultramarines was the first to realize their predicament and held fast council with Captain Sanguis. It was decided that with their current strength and the uncertainty of the storm's duration that they could only hope to defend a single planet effectively. Using Fire of Vengeance and its complement of Thunderhawks as ferries, the marines systematically evacuated the populations of Risa, Oraxys, and Kiln to the smaller planet of Benu. It was on Benu that Captain Sanguis and his men set their defenses against rebel and storm, unwittingly setting the groundwork for their survival during the Millenium of Isolation.

The first years of isolation were filled with building defenses and the extended redistribution of the population. It was the fifth year when daemons began to manifest from the warp and Captain Sanguis ordered the cruiser Fire of Vengeance physically landed on the surface so they could use it as a foundation for a defensive fortress that would take centuries to complete.

It was the one hundred and thirty first year since the warp storm had trapped them in the system that saw Captain Sanguis die. At least that was how it appeared to all who watched. He was overrun by a swarm of cultists and horrors. All believed him lost as one of the brother marines cleansed the area with a heavy flamer. Moments later, Sanguis emerged from the flames, his armor intact, but charred a deeper red from the heat of the fires. He waded back into battle without a glance at his men, but from that day forth the general population began calling him The Phoenix. It did not take long for the marines of all legions to follow suit.

Another century of warfare passed within the warp storm and still the remnants of the vanguard stood firm. They had been unable to replenish their losses as yet, but had begun to make use of civilian support for the defense of key areas. One hundred marines had been lost during those first three hundred years. With no end to the isolation in sight, a troubled Captain Sanguis sought council from his veteran brothers regarding their continued ability to defend themselves and their charges. In short, even the might of three hundred marines is not enough to defend an entire planet for an unknown length of time in the heart of a warp storm. Therefore they began to minimize their presence on the surface of Benu. They held fast surrounding their new fortress, which the population had taken to calling The Phoenix Nest, but left the remainder of the planet undefended.

They moved the civilians underground, inside vast caverns beneath the surface, and scout squads were sent with demolition charges to block off key passages. The result was a vast cavern network with only a single entry point on the surface located behind the walls of the marines’ fortress. Occasionally there would be a breakthrough from other cavern tunnels, but these were quickly defended and blockaded by the civilian forces until another scout squad could be dispersed to collapse the passage once again. The planet was thus defended successfully for the next two centuries.

After five hundred years of constant struggle, half the proud brethren lay dead. The two remaining Apothecaries of the marines advised Captain Sanguis that in order for them to survive and continue to defend Imperial soil and body, they would need to begin recruiting from the populace. Sanguis was reluctant since he had no authorization, but on the advice of his senior advisors he complied in the face of adversity. The people living in the caverns were consulted and the marines were not surprised at how eager they were for their youths to be tested for the honor.

Over the next century, their numbers slowly grew as the origins of the semiphyte system were born and they were able to continue the stalemate that had been their existence for half a millennium. They had survived wave after wave of chaos assault and proved worthy of the task, but their greatest trial was still ahead. It was nearly six hundred years since they had first been isolated in the Larys system. They were now close to equaling their original numbers at three hundred and sixty strong, only forty-two of which had been amongst the original arrivals. The rest had been recruited from the survivors they had sworn to protect. It was then that Ax’horra Lord of Change arrived.

The marines had beaten off mutants, cultists, and horrors for half a millennium, but not until now had they faced such a creature of chaos. None had seen such a beast before, not even the Captain. It towered over the battlefield before the fortress, its very skin bristling with warp energies of sorcerous power. Large colorful wings extended from its back while taloned feet shook the earth like the wrath of some mighty god. For the first time in their olympic struggle, did Sanguis fear for the survival of his men.

He knew immediately that the fortress walls would not withstand such an assault and with steady voice, he advised the acting Lord of the Household, an aged politician and architect, to draw up plans to improve the walls. He then called five of the eldest and most veteran marines from all three Chapters to his side and told them of his plan. Moments later, the fortress walls grew silent with awe as Captain Sanguis, Librarian Lycergus, and another four veteran brothers left the safety of the fortress to meet the daemon on the field of battle.

Sanguis knew that such a beast would tear through the walls quickly and was determined that they had not survived this long only to be defeated by the sorcerous heresy of this chaos minion. From the walls it appeared as if ants were approaching a lion, such was the size of the beast, but none of the six marines slowed their step. When they were within fifty yards of the daemon, Sanguis and his men powered their weapons and charged.

The battle lasted for over an hour as the five escorts held all other daemons and cultists at bay to allow their Captain his duel in peace. These were the best that the vanguard force had to offer and they proved it time and again this day. Finally, after battling for what seemed an eternity, Sanguis saw an opportunity to end the fight, but at a cost. He ignored his own defense and took the opening he was provided, mortally wounding Ax’horra and ensuring the beast would not survive to reach the walls of the fortress. Even as the monstrosity fell, a blast of pure sorcerous energy struck the Captain's chest and drove him to the ground.

Seeing their Captain fall, the five brother escorts went into a frenzy, killing all in their sight and actually driving back the horde long enough for one of their number to retrieve the fallen Sanguis. Brother Librarian Lycergus personally held the swarm at bay with a psychic shield as the other four veteran marines slowly made their retreat back to the walls of the fortress. Despite the constant battle and press of the enemy, a pall of mourning leapt to the air that drowned the cacophony of war. Their Captain had sacrificed himself to save them all.

This victory not only preserved them for the moment, it actually seemed to daunt the chaos forces for years, as the intermittent attacks lessened. The fortress walls expanded at Sanguis' final command and his body, barely on the brink of life, was interred within a suspension chamber still active within the cruiser fortress’s inner chambers. The marines had no dreadnoughts that were not in need of repair, but the men were loath to deny such a hero the honor of continuing his service, provided the warp storm ever abated.

Over the next two centuries the chaos attacks came less and less frequently until the defenders had some semblance of rest between actions. In this time, their numbers grew to nearly seven hundred strong. A new Captain was named from their ranks, the youngest of those who had first arrived six hundred years past. At the time he had been an Imperial Fists scout, but now he was Master of Benu's defense.

His name was Konrad Eberhardt and he made vast improvements of his own. With the delays between chaos assaults, he had engineers venture outside the walls and build up further fortifications such as crenellations on the exterior of the walls to hinder climbing and the clearing of what little cover the landscape provided to present his men better targets when the enemy attacked.

Undeniably the greatest achievement however was the Lava Trench. He had engineers and sappers dig a trench that lay fifty meters out from the fortress walls. He then had lava flows redirected from the volcanic mountains at their back into the trench so that a constant stream of molten lava now separated any attacking forces from the fortress itself. While this did little to defend against airborne attacks, it freed up men from harassing ground troops to assist in defending the skies.

These improvements took an additional fifty years, but the first wave of attacks following were defeated in a minimum of time expended. This, along with other achievements over the next two centuries, ensured his own name would survive in the annals of Benu. His command was cut short as his life was tragically ended in a tunnel collapse whilst he was on a diplomatic mission with the civilian population in the caverns.

The next Captain of the marines was named from a more recent addition, one that had been recruited in the past four hundred years from the ranks of the Benu survivors. His name was Gunnar Jansen. In addition to his prowess as a warrior, he was also a psyker, trained by Lycergus himself as a Librarian. His mind was as sharp as his blade and he knew that his predecessors had paved the way for their final victory over the chaos forces on Benu. Over the next year he sat in council with the eldest Librarians present, learning all he could of past encounters.

Knowing that the primary chaos forces against them were followers of Tzeentch, he and Johann Raimund, the eldest of the surviving Librarians and de facto Chief of their order on Benu, devised a plan for strengthening their defenses even further and possibly allowing them to go on the offensive.

Once the recruitment system had been implemented, the psykers among their people were those deemed worthy by the Librarians of the legions once their conversion to space marine had been completed. This had occasionally caused issue when a native human with latent psychic abilities had fallen prey to the temptations of chaos. Many such humans had to be eliminated by the marines over the years, leaving the defenders as watchful of themselves and their charges as they were of the forces that assaulted their walls.

Captain Jansen suggested modifications on the Gellar Field from the Fire of Vengeance. He proposed that with enough psychic energy to boost the energy field and some sort of relay device, they could effectively enclose the entirety of their fortress in a pocket of materium held safe from the warp storm. Jansen and Raimund enlisted the assistance of all the legions' surviving techmarines as well as the human engineers present. Together, after several years of development, they decided to test the theory in practice.

Jansen led a cadre of his most veteran men in a series of nightly excursions outside the fortress. Their objective was to find suitable locations and then position the experimental relay devices surrounding the fortress walls. Initially they had assumed that the relays would need to be placed on the walls themselves, as one of the restrictions for a ship’s Gellar Field is to cover an enclosed space such as a ship’s hull. Enclosing an entire fortress in such a manner was inconceivable however, and it was to one of the civilian engineer’s credit that a modification to the concept of a conversion field was utilized. The gravitic field generated was enough to supply a focal point for the Gellar Field’s energies, once further empowered by psychic energies.

The gamble proved successful and the fortress was protected from further attack by the forces of chaos. A group of ten librarians were entrusted with the responsibility of perpetually powering the Kossmann Field, named for the engineer who had suggested the conversion field modification. No matter their close relationship over the years, the marines of the legion did not trust civilian psykers with this honor. The only part they were to play was in sacrifice, as it required a regular influx of uninhibited psychic energy once every hundred days to keep the energy flowing.

Smaller Kossmann units were attempted for personal adornment, with the concept that squads of librarians could take offensive actions outside the safety of their fortress, but none of these personal shielding units proved effective. In the end, the marines settled for the continued safety of the civilians under their charge and only risked themselves when taking the fight outside their walls.

There were occasional battles from smaller bands of chaos over the remaining years, but the Kossmann Field effectively saw an end to the threat for Benu and its people. Captain Jansen held his command for the remainder of the isolation period, until the warp storm finally abated and they were once again reunited with the Imperium.

Outside the system and the warp storm, three hundred years passed before the Imperium officially declared the combined marines of the Larys Vanguard lost. Another millennium would pass before the warp storm dissipated. In 375.M32, the storm enveloping the Larys system was gone as quickly as it had appeared. Shortly thereafter, Imperial ships entered the area to investigate the effects of the warp.

The Larys system did not fare well. Risa, once a world of paradise, had been completely consumed by unknown means and lay dead in orbit. Kiln nearly shared its fate, having lost the lush forests and oceans of its past. Now all that remained was short grasslands surrounding the ruins of once great factories. Oraxys was miraculously spared from utter destruction, though its once verdant fields now lay at the bottom of vast oceans due to massive flooding caused by an orbital shift.

By far the greatest surprise was Benu. When the Imperial ships entered orbit around this planet, they noticed definite signs of civilization on the surface. Taking precaution, they descended to the surface and were greeted by none other than the remnants of the Space Marines that had staved off the horrors of the warp during the past millennium. The shell of the once mighty strike cruiser lay upon a volcano mountain serving as the centerpiece of their defensive fortress.

The Adeptus Astartes were notified and the Chapter Masters of the Blood Angels, Ultramarines, and Imperial Fists personally visited Benu along with their entire first companies. Things were tense at first since the marooned survivors were wholly unaware of the Heresy that had taken place during the first years of their confinement. After lengthy interrogations and genetic tests to ensure no mutations had taken hold on these men, great honors were bestowed upon them for their steadfast defense of Imperial territory under the most dire of circumstances. The Masters from the three Chapters as well as the Black Templars were all in attendance for a great ceremony, along with several Interrogators from the Ordo Hereticus and Grey Knights, as suspicion still festered for those who had braved the perils of the warp for so long.

No matter their heroism, these marines could not rejoin their former brothers. The Codex Astartes had broken the former Legions into smaller Chapters of a finite number of marines. The three Chapters were already at full strength and the survivors of Benu now numbered a thousand men after reinforcing their numbers from the population over the centuries. It was thus decided that a new chapter should be formed. The Masters of the other chapters remained until representatives of the High Lords of Terra arrived and ratified their decision. They then bade the current acting Captain of the Benu survivors to take on the mantle of Chapter Master. The new chapter was named Blood Phoenix, in tribute to Captain Sanguis, who personally led them during the first six hundred years of their imprisonment.

The Kossmann Field, impressive while entrapped within the warp storm, proved ineffective for use in warp travel and lessened the effectiveness of the conversion field for personal protection. As such, it was never seen in use again, though the schematics are held within the inner sanctum of the Blood Phoenix Librarium Solumnus to this day. The psyker sacrifice to empower the field raised some eyebrows from other Space Marine Chapters and the Ordo Hereticus, but ultimately the marines and their civilian counterparts were found free of heresy as they had acted in the best interests of the Emperor.

Lord Captain Jansen afterwards became Chapter Master Gunnar Jansen of the Blood Phoenix Chapter of Space Marines. With the full support of the civilian populace that remained on the planet, the Blood Phoenix took Benu as their homeworld and the fortress known as Phoenix Nest their fortress monastery.