Sunday, January 26, 2014

CAGE Qualifier Round 1

So here's the list I took to the CAGE Qualifier:
Asdrubael Vect
Baron Sarthonyx
Eldrad
Coteaz

3 wracks and a venom
5 warriors, blaster, venom
5 warriors, blaster, venom
5 warriors, blaster, venom
20 hellions with helliarch
3 guardian jetbikes

ravager
ravager
ravager

aegis

Round 1 I faced off against:
Imhotekh and reroll cryptec
Daemon Prince
Be'Lakor

Death marks
Night scythe with 5 warriors
Night scythe with 5 warriors
10 cultists
10 cultists

heldrake
heldrake

Bastion

I set up fairly aggressively after winning the roll off to deploy first. I was fairly certain Coteaz would let me keep the first turn but with Imohtekh the other player managed to roll a 5 and then a 6 and seize the first turn from me.


 Despite taking the first turn, he only had a bastion with Imhotekh, the two princes and some cultists on the board. Lightning did very little on the first turn, or really in any turn all game long. Belakor flew up turn 1 and used puppet master to turn one of the ravagers against it's brethren and destroy it right off the bat. The explosion took a single hellion down with it.
 Here's a pictures of his lucky dice he used to seize. Thing number one I learned this game: seizing on a 4+ makes Coteaz's ability to force re-rolls slightly less useful (and khador dice roll well).
 So turn one for me I jump the hellions into a larger piece of cover and set up to take shots across the board. Eldrad managed to only roll fortune and some other slightly less useful things this game so he puts it on the hellions and I cringe knowing that they're going to get eaten by hell-turkey's when they come on. I do manage to kill Be'Lakor and grab slay the warlord early, as well as shoot one squad of cultists off the board.
 Speaking of rolling well, when he brings the heldrakes on he also manages to get his one lightning strike of the game thanks to Imohtekh. He rolls four penetrating hits. on a venom and I make all four 5++ saves. I also learn that Coteaz not having nightfighting is a huge disadvantage to leaving him on the quad gun. I played a test game against this list and managed to beat it handily but as this game shows, it's almost entirely because of the 4++ power from divination.
 The Heldrakes and night scythes cut across the battle field and do surprisingly little (other than kill a majority of the hellions AND watch baron die to a second lightning bolt despite having a 2++ with a reroll). The hellions clean up the other cultist squad, the bastion falls and my jetbikes come on and try to hide as best they can.
I manage to eventually put down the other Daemon prince and in the last few turns the game went haywire and I forgot to keep taking pictures. Turn 5 I had the relic, crusade, and was contesting emperor's will. He eventually pops all the venoms open and manages to kill off all my troops. He lands some warriors on my emporer's will and all I have left by the bottom of 7 is vect guarding the relic and his board edge and eldrad trying to fight off two squads of warriors. I get warlord and linebreaker he gets first blood, line breaker, purge the alien and emporer's will. That's 2 points for me and 8 for him.

No comments:

Post a Comment